All parts authorized. No telemetry recorded. Recovery scrap waived.
Per Directive 5000.4 §B: failure to log results constitutes failure to fail.
Click a part on the left, then click on the rocket grid to place it. Stack parts vertically. You need at least one engine, one fuel tank, and one body.
The hangar has three save slots: A / B / C. Switch between them with the tabs above the rocket name. Each slot is autosaved as you edit so you can keep your moonshot build untouched while experimenting in another slot.
Hold Space or THRUST to burn fuel. Tap ←/→ to steer. Don't oversteer or you'll spin out.
Press S or the STAGE button to drop the bottom-most fuel tank (and anything below it) for a kick. Drop empty tanks to shed dead weight. Drop too early and you waste fuel.
Tilt to dodge birds, debris, and lightning. Each near-miss adds to your PILOT combo — a scrap multiplier that resets when you take a hit.
Each launch rolls a weather condition. METEOR SHOWER, AURORA, and THUNDERSTORM pay more scrap but raise the risk. TAILWIND is safer but pays less.
Floating items spawn ahead of the rocket: scrap cubes (+50), fuel cans (+20% fuel), repair kits (+30 hull), data crystals (+3 data), and rare gold stars (+200). They drift toward you within range — steer to grab them.
Reach 1,000,000 ft to touch the moon. Crashes earn scrap from altitude, milestones, and pilot combo. Higher altitudes unlock better parts.
Some parts are unreliable. Higher Jank means weirder flights.